Summer Fun

Weeeeell it’s been a while since my last post back in the crazy section of school that is project deadline dates.  If I have any advice for anyone taking any form of degree with a term project it’s get started early.  If it’s a group project, don’t let external factors stop your group’s productivity.  I’m […]

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Time rolls on!

This being my first post, I figure I should introduce myself!  My name is Jason, and I’m an engineering physicist.  That’s right, I’m not a comp sci major!  Odd, eh?  But I’m living proof that there are all kinds of ways into the gaming industry, so take heart if that applies to you.  So yeah…besides […]

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Direct X Woes

Well being as Tommy feels lonely posting here alone, I though I’d toss my hat into the ring… of fire.
Lately I’ve been working on my least favourite aspect of programming… Graphics programming… in DirectX. After getting my water shader to correctly display a relatively large amount of water I searched for a .X boat […]

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Additive Blending

I’ve been working on a 3D engine for a research project using C# and Direct3D, and having had little experience with managed D3D it has been a slight learning curve fraught with issues. Not least of which was figuring out why my alpha blended textures were not showing up…
It turns out I was uploading the […]

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Crunch Time

Crunch Time is rapidly approaching for the MSc Students. Lab access for the general public has been restricted and minimal noise levels are being enforced - This means less RockBand and more C++!
The students are currently working on their Playstation 2, Direct3D Shader and Group Project assignments. Within the masses of code being produced from […]

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August 2008
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